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Stealth FPS that you love and hate Project is a tactical first person shooter video game where you play as a secret agent to get information about stolen nuclear warheads. The game was developed by Innerloop Studios and published in 2000 by Eidos Interactive. It is also known as Project: I’m Going In and contains a stealth mission reminiscent of the Metal Gear Solid series. It has a sequel entitled: Covert Strike.
The Dangerous Life of a Secret Agent This project follows the story of Agent Jones, who is tasked with arresting Joseph Priboi for obtaining information about a missing nuclear explosion. You play at different levels through mission levels where you must achieve the goal of approaching the current Pribois. It will open after you complete the previous mission. Anya is with Jones through a headset, which makes it a point to show the pitch; (function () {(‘review-app-page-desktop’);}); You start with 4 weapons: a war knife and three different weapons. You also have binoculars and a map that contains logs of your progress and goals. To get more items like ammunition, grenades and medket, you need to explore the current location, but their weapons and ammunition can be easily looted from enemies eliminated for not being shot. Therefore, it is necessary to be patient and eliminate all hostile NPCs to maintain personal safety; The game emphasizes hiding, as there are also cameras and alarms. You can hijack the security building to turn off the camera for a few minutes, but it has a hidden timer, so it is advisable to destroy it whenever you can. Alarms can also be deactivated by the push of a button, but will sound again if the enemy gets enough warnings. Unfortunately, they tend to miss your presence; Getting ready for your disappointment A weak enemy is one of the most important weaknesses in the game. They have limited visibility and sound when you fire a stationary rifle, they will usually not hear it and may not even see the corpse if the distance is far enough. The alarm will also not affect all enemies, but this limitation may be due to the game not having a non-lethal method of removal that can not cause problems; Another problem in the game is the complete absence of the storage system. There is no checkpoint to accommodate you in the middle of the mission. Once you die, the mission fails and you are brought back to the beginning, all progress is lost and most missions are long. This does not help you there is no way to kill the enemy without making a sound, so this game will disappoint you; The last problem is the lack of multiplayer mode, but not so important in the game. However, it is still frustrating to see shooter games using tactical mechanics and not giving players the opportunity to cooperate or contradict each other like other generation games. : Covert Strike gets this mode and the ability to save because how many fans want a benchmark for future stealth games. At the time because it had a different style of play compared to other FPS games at the time. However, the lack of essential features and AI programming is boring overallin response to player actions made for an unsatisfactory experience. Surprisingly, however, it is still popular and now becomes the nostalgia of stealth shooter fans for children.
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